Saturday, July 17, 2010

Best xbla game: Splosion man

    I believe Splosion man is a great platformer with very creative level design. One of the greatest components of the game is the multiplayer campaign. Don't get me wrong, I truly enjoyed going through the single player game, some of the most fun I had was going through the multiplayer game with a very close friend.

    If you are looking for a good co op game to grow team building, this is it. While you can go through the game with up to 4 players, I highly recommend just 2 people because 4 people can turn into chaos fast. By the end of the game, you and your buddy will feel like a real team, and you can understand more of your teammate with fewer words.

    This game also stimulates your brain. Some of the puzzles throughout the levels are real brain scratchers, making you stand up and point out things on your tv so your teammate can understand what to do.

    This game is also just a whole lot of fun, with replay value coming from the achievements and going through the multiplayer game with different people will get you a different experience everytime. This is my favorite xbla game and one of my favorite xbox 360 games. I love you twisted pixel and can't wait for comic jumper.

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Wednesday, July 14, 2010

What exactly defines a game?

    The gaming industry. A wild west full of controversy, evil publishing corporations, press, PR, small indie developers, and of course the little people who are the target for all of these elements. But when you think of what defines a game, specifically a gamer, what do you think of? A fat kid planted in front of the tv all day, or maybe the newer family gamers, crowded in front of wii bowling. Games are being divided into sub categories nowadays with social games, hardcore games, casual games. How far can we stretch this until it is not a game anymore. Wii fit is a good example of this, promoting physical activity, and weight loss. The exact opposite of a games goal 10 years ago. A "real" game wants to engross you in an experience, waver the line between reality and imagination. Take Mass Effect 2, a fairly hardcore game with a deep and compelling narrative. Enticing to the gamer, who wants to be sucked in to the galaxy. Games promoting physical activity, never draw you into a world, mostly because of your inability to keep up with the best of the best physically. I guess what really defines a game is the form of interactivity, either with buttons or your body.

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